![]() Second, fill in the number of monsters and the amount of XP that each one gives in a similar manner. If you have three seventh-level characters and one eighth-level, type 3 in number, 7 in level, add a second row, and add 1 in number and 8 in level. Next, press CALCULATE to see the encounter XP thresholds for the party.įor example, if you have four first-level characters, type 4 in number, and 1 in level. If characters in your party are at different levels, add multiple rows and include each group of characters with the same level in their own row. ![]() This site uses affiliate links to Amazon and DriveThruRPG.Updated to use DM Basic Rules v0.3 (same method used in the DMG) on įirst, fill in the number of characters in your party and their level. ![]() Have a question or want to contact me? Check out Sly Flourish's Frequently Asked Questions. Share this article with your friends using this link: The Lazy Approach to Stronger Encounters.An easier way, however, is to stick to monsters found in the Monster Vault, the Monster Manual 3, and the Dark Sun Creature Catalog. These simple tools should help you build out any monster you want. If you want better precision, consult one of the charts mentioned in the beginning of this article. This isn’t perfect, but it’s good enough to work well at your table. In general, minion damage comes out to 4 + 1/2 the level of the monster. Chris Perkins, in his excellent Instant Monster article gives us the tools we need to calculate minion damage. Keep this in mind as you’re selecting dice types. When you’re rolling on the table, these big dice may roll low and produce glancing blows or they may roll high for a big surprising hit. When you have a big massive creature swinging around a tree trunk, you want to use bigger dice. When you have a very precise monster, like a rogue or a were-rat, you want to stick to lower dice types. The higher the number on the die, the bigger the swing is going to be. His big smash (25.5 average) will increase to 3d10+9. For our ogre pulverizer we can transform his base attack (average 21.25) to 2d10+10 (11 average from the d10s + 10 static). To get multiple dice, add up two or three dice of any type to come up with an average. Instead of having 1d6+22, it’s better to have 3d8+12. Generally speaking, half the damage should come from dice and half should come from the static modifier. Since we now know what a die’s average is, we can subtract it from the average damage and come up with a damage expression. The Sly Flourish scientists are here, however, to give you these averages so you don’t have to hurt your head thinking it all up yourself: To do this we need to know the average number on any given damage die. That attack will have an average of 25.5 damage (17*1.5).Īn average number like 25.5 isn’t exactly useful when we’re coming up with a damage expression, however. He also has a Brutal Smash power that’s limited (+25%). It hits multiple targets (–25%) but it’s a limited attack (+25%) so we still have an average of 21.25 for this attack. He has a limited attack called club sweep. He’s a brute, however, so we increase this by 25% to 21.25 (17 * 1.25). This starts with a base average of 17 damage (level 9 + 8). Those are just a few basic modifications but generally you should consider increasing or decreasing damage by 25% based on the type of attack, how often your creature gets to use it, how many people it hits, or whether that creature is a heavy hitter (like a brute). Here’s a few examples:įor limited attacks, increase the attack by 25% (multiply it by 1.25).įor brute attacks, increase it by 25% (multiply it by 1.25).įor attacks that target more than one creature, decrease damage by 25% (multiply it by. We increase or decrease this average depending on the type of attack or the creature performing that attack. A level 12 monster does an average of 20 points of damage on a basic attack. This is the average amount of damage that a standard creature does with a standard attack. We begin with the core damage for any standard monster: level + 8. When designing your own monsters, traps, and hazards, it may be important to know how to calculate these damage expressions yourself. Charts like that found in the most recent Dungeon Master’s Screen, the update to the Dungeon Master’s Guide, and my own Dungeon Master’s Cheat Sheet contain updated damage expressions to meet this change. Since the Monster Manual 3, monster damage has changed drastically. New to Sly Flourish? Start Here or subscribe to the newsletter.
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